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- ABOUT ME-
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I am an ambitious Art & Animation Production Technical Artist based in Hyderabad, India, with over 11 years of experience in the video game and interactive technology industry. My expertise spans performance optimization, rigging & animation, procedural pipelines, and art asset management for AAA & AA and live service projects.

My journey began in 2012 as a Junior Unity Developer & Technical Artist at Artificial Machines, Pune, driven by a lifelong passion for video games and technology. Even before entering the industry, I invested time in studying game development techniques and attending seminars to deepen my understanding.

I hold a Master’s degree in Computer Applications from Pune University, complemented by a Diploma in Computer Animation & VFX, which provided me with a strong foundation in both technical development and creative production.

Over the years, I have worked with a range of companies—Magical VFX, Voxxeltek Labs, Fountainhead Digital, Ubisoft Entertainment, and currently Electronic Arts—taking on roles that bridged the gap between artistic vision and technical execution. My work has involved developing AR/VR/MR experiences, leading multidisciplinary teams, and contributing to AAA titles like Skull and Bones, Prince of Persia The Sand of Time Remake, The Division 2.

At Electronic Arts, I am part of the AI development pipeline for a game service project, integrating AI-driven systems, procedural workflows using Houdini, and advanced DCC pipeline automation to improve production efficiency and game performance.

I am a social, self-motivated, and adaptive learner who thrives on solving complex technical challenges, optimizing workflows, and pushing the boundaries of real-time graphics. The best part of my work is that it allows me to write code, play with art, and share knowledge with my peers.

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